SPOILER ALERTS. Don’t read if you haven’t played yet.
No.
No no no no no no no no no.
First off, LET ME PLAY THE GODDAMNED GAME. I sat through 20 minutes of opening movie cutscenes when I wanted to play a @#$%ing game. I was irritated from the start, hated it when the guards are clamoring for me to “move it” when the game doesn’t tell me how to run. If you’re gonna make guys bitch at me for moving too slow, THEN TELL ME THE CONTROLS TO RUN, as you are telling me everything else! Nope. Sure, could’ve looked it up, but I’m in-game here and don’t wanna get up and break the “mood”.
So I kill a disgusting fat blob that I wished I didn’t have to see or hear. Not satisfying. Don’t know why, don’t care yet – there’s nothing scary, nothing creepy, just prisoner shit. Now I’m on the bus, blah blah, more movie cut scene crap, oh my freaking GODDDD… oh, yay, the sign said “Silent Hill”.
1) First satisfaction: nerd glee at the road sign
This faded fast as it still slowly, slowly, slowwwwly led me through more cut scene… hey, I can finally move! And now, the bitching begins. (Yeah, begins. You haven’t heard anything yet). Damn it, American developers, you’re doing it wrong. “It” being Silent Hill, that is. And blast it, horror in general, if I may say so. I would like to say it now, in bold, screaming caps:
TENSION IS NOT HORROR.
Walking across a log with fear of falling is not horror. It makes me tense up, yes, but that’s where American horror game developers do horror completely wrong in my opinion. It’s not scary, it just makes my gut crunch up. ‘OHMYGODIMIGHTFALL’ isn’t the sheer horror of not knowing what’s making the sound behind the closed door or just around the corner. And now, oh great. Cop bitch treats me like crap. At this point I was so irritated with my game experience in general as a SH fan that guess what help she got from me? Zero.
2) Second satisfaction: hearing her scream as she fell to her death (and wishing it was the game developers instead)
All right. Still no monsters. Still nothing frightening. I grit my teeth and plug onwards like a true fan, hoping against hope for something good. Now we introduce the journal – I can’t see shit on it, the pages are tilted too far away and who the FUCK writes that faintly with pencil on paper? JEEZ. Okay, that’s useless… oh. Oh, wow. More “tense” scenes. Run away from the scary fire, slide down the scary maw of doom (get hit once and game over) run away from the scary red death – whatever the fuck that is…
Are you seeing something here? The same shit, over and over. Run away from something, you can’t fight it, oh my GODDD isn’t that “scary”?
No.
The word is “annoying”. That’s what it is.
I finally get to some monster action, and then all I fight are two flipping creatures before it slams me with the first main-story puzzle… which I can’t figure out by myself. Apparently I have to have tokens to play this game, I can see that, but the game progressed me forward naturally to this point and I don’t see where I can get them. I know, the sky tram thing. Where is it? How do I get there?
How do I open the @#$%ing map(s) again?! The buttons are shit, I keep throwing items when I don’t want to, and like I said, I can’t remember fast enough after an hour or more of game play how to open up the map or menu to get a first aid kit or anything. Not very intuitive, I must force myself to remember. Hopefully that’ll get better as it progresses, but let me tell you, I’m not hoping for anything. I think it sucks. If I haven’t had any fun in that much time on a game, it sucks.